ERdle

Your shift is starting.

A patient is about to come through the doors. Every decision is on the clock. Pick the right treatments to save them. Pick wrong, or hesitate, and they get worse.

1 Easy10 Hard

Play gives you a new random patient at your difficulty. The daily patient is the same for everyone today, always at level 5.

Diagnosis

Definitive treatment

How to play

  1. A patient walks into your ER. At first you only know what you can see. Take a history, examine them and measure their vitals to learn more.
  2. Type a treatment into the search bar and press Enter. There are nearly 500 options: assessments, labs, imaging, airway, drugs and procedures.
  3. The clock is a time bank: 30 seconds at level 5, from 45 at level 1 down to 13 at level 10. Unused time carries over, and each decision gives some time back: nearly a full turn for a stable patient, much less for one close to dying. If it runs out, the patient gets worse. Harder levels also bring sicker patients.
  4. You only see vital signs you measure. Once measured, a vital stays on the monitor and updates after every decision.
  5. Good choices help, useless ones waste time, and harmful ones can kill. Diagnostic tests give you clues.
  6. Patients differ. Some respond more strongly than others, and some have allergies or take medications they forget to mention. Even the right treatment sometimes does not work. When that happens the patient may need a different next step, so adapt.
  7. Cases come from over 70,000 real ICD-10 diagnoses. Most are serious, but sometimes a patient walks in with something minor, a follow-up or a routine problem that just needs sensible care and a trip home.
  8. The game ends when the patient leaves: discharge them home, admit them, send them to the ICU or transfer them. Their condition at that moment is your score out of 100. You need 90 for a good outcome, which means fixing the underlying problem first. From 60 they survive with complications, and below that they die. If their hidden health hits zero in the ER, they die there.

🟩 helped   🟨 little effect   🟥 harmed   ⬛ ran out of time

ERdle is a game. It is not medical advice.